Wednesday, April 18, 2012

MoP glyph ideas

Well looking at the list on Wowhead of what Blizz has put in so far, is there any cosmetic glyphs my fellow knights would like to see? (Besides the obvious want for different ghoul choices) There certainly is a lot for Paladins so far and quite a few for warriors. Personally "Glyph of Murder of Crows: Your Execute critical strikes summon a flock of carrion birds." just screams it should instead be made for us.
This is such a small stupid thing, but I'd love to get a glyph that makes my Death and Decay green, or restores the purple smoke we had in the Wrath beta. Or one that makes our blood shield a visible effect. Or that brings back our 4.0 Blood Boil animation.

:(
I know, I loved that blood boil animation... and then they gave us the same one that pally's have for something else!

As for glyphs? This isn't cosmetic, but I want our freaking instant cast hungering cold back!! Cuz guess who they gave it to? Thats right, pallys... (level 87 Pally talent: Blinding Light)

/ends grumpy anti-paladin rant.

Otherwise, a glyph to turn your bone gryphon into something that didn't completely suck would be nice... ooh! or I know! a glyph to make the death charger a flying mount like the headless horseman one! hahaha that would be awesome. (don't know how realistic that would be to ask for... but it would be awesome nonetheless).
Glyph of the Necromancer
The Death Knight sacrifices some of his melee abilities and defenses for the ability to deal damage at ranged! The following abilities are gained: Unholy Intellect- The Death Knight gains Spell Power based on his Attack Power. Deathly Haste: The Death knight gains spell haste equal to his melee haste. The following abilities are changed:

Festering Strike becomes Festering Blast, with the same effect as before but now with a 30 yard range. Damage is now based on Spell and Attack power rather than Weapon Damage.

Death Strike becomes Leeching Blast, which deals damage based on Spell and Attack power at 30 yard range, and instead of a flat healing now heals the Death Knight for 10% his health over the next 5 seconds. This effect does stack.

Scourge Strike becomes Scourge Blast, which deals the same effect now at 30 yard range with damage based off of Spell and Attack power.

The following abilities are lost- Icebound Fortitude. Death's Advance.

This would let Unholy DKs become casters in the same way the Warlock glyph lets Demo locks become Melee. Now for some minor ones I would like-

Glyph of Death Grip: Your Death Grip is replaces with Death Pull, which pulls you to your target.

For when charging is more beneficial than gripping.

Glyph of Path of Frost
You can no longer die from falling when Path of Frost is active.

BASE JUMPING

Alternatively-
Glyph of Falling Snow
Your now Slowfall while under the effects of Path of Frost

Alternatively-
Glyph of Unbroken Ice
Your Path of Frost no longer breaks on damage.

Because seriously, that !@#$ is annoying.

Glyph of Red Defeat
When you die, you erupt in a brilliant shower of blood and bone. All enemies around you take X damage and are slowed by 50%.

Because I have always wanted to piss people off one last time, even when I die.

Glyph of Undying Resolve
Will of the Necropolis is changed. Now, when you die while under its effects you rise again for 1 minute, but take 10% your health in damage every 10 seconds.

Second chance when tanking, if you die and a boss is almost dead this could save the raid.

That's all for now.

No comments:

Post a Comment